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I'm just curious... how long does it take to render water like that? I could imagine it demands more of a computer than most other things.
because the same principles apply to water distortion.
In fact it's something entirely different.
What I'm doing here is placing a "glass" filter in front
of the camera so that everything the camera sees is distorted.
The glass has no specularity or reflection properties at all.
What we're seeing here is the result of refraction and distortion
caused by the bump map and material (texture) properties.
I modified the phase of component 3 of the glass bump to "shake it up" a bit.
I have done several of these now with varying results.
It's kind of hard to explain this mid stream but if you would like
to see the gradual process, start with this one as it was the first. [link]
The rest can be found here: [link]
I appreciate your comments always.
Water takes longer to render than these because of the reflection and specularity
and the render times vary greatly depending on the lighting and size.
The first one of this series took the longest because the glass in that one
did have some reflection and spec. Also I was using a terrain under the glass
rather than a 2D bitmap such as I've done with most of them since.
Alright, no water then. It still holds some resemblence to water for me, in some pieces more than in others.
I totally understand the irritation part.
Your support is always much appreciated.
No argument, it looks like water!
If it weren't for bump maps, water would look like plain glass,
so they're nearly the same thing in Bryce.
Thank you my friend, for your patience...
You're welcome of course. Thank you for putting up with me.
than many of my watchers. I truly appreciate that!