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November 15, 2012
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:icondon64738:
Based on an obscure star render I did a while back.
I've turned off gamma correction to give this one contrast.
The template for this effect is ready to share!

Created with Bryce 6.

This image is copyrighted, Please respect this!
Feel free to use as a desktop background (wallpaper) if you dare!
Any other use, please get my written permission first.
That means no CD covers and such without explicit permission.
This is NOT stock!
Cheers!!!
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:iconfraterchaos:
*fraterchaos Nov 15, 2012  Hobbyist Digital Artist
very lovely image sir!
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:icondon64738:
~Don64738 Nov 15, 2012  Hobbyist Digital Artist
Thanks buddy!
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:iconfraterchaos:
*fraterchaos Nov 16, 2012  Hobbyist Digital Artist
very welcome my friend :)
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:iconspeedy1236:
*Speedy1236 Nov 15, 2012  Hobbyist Digital Artist
Nice mix of warm and cold colors. Makes a great contrast. The swirls of the water came out really realistic, and water can be hard to get right. Good job!
I'm just curious... how long does it take to render water like that? I could imagine it demands more of a computer than most other things.
Reply
:icondon64738:
~Don64738 Nov 15, 2012  Hobbyist Digital Artist
I can understand why this looks like water
because the same principles apply to water distortion.
In fact it's something entirely different.
What I'm doing here is placing a "glass" filter in front
of the camera so that everything the camera sees is distorted.
The glass has no specularity or reflection properties at all.
What we're seeing here is the result of refraction and distortion
caused by the bump map and material (texture) properties.
I modified the phase of component 3 of the glass bump to "shake it up" a bit.
I have done several of these now with varying results.
It's kind of hard to explain this mid stream but if you would like
to see the gradual process, start with this one as it was the first. [link]
The rest can be found here: [link]
I appreciate your comments always.
Water takes longer to render than these because of the reflection and specularity
and the render times vary greatly depending on the lighting and size.
The first one of this series took the longest because the glass in that one
did have some reflection and spec. Also I was using a terrain under the glass
rather than a 2D bitmap such as I've done with most of them since.
Reply
:iconspeedy1236:
*Speedy1236 Nov 19, 2012  Hobbyist Digital Artist
Yeah, I've seen you made a real bunch of these lately. I have actually looked at most of them, even if I haven't commented on everything. It's an irritation that comes with too much art to look at at once... I decided I'd just focus on commenting on my favorite pieces. I'm kind of sorry about that, but I simply don't have time to comment on everything, or sometimes can't think of something relevant to say to a piece of artwork. I really enjoy your art and I guess you know that. :)

Alright, no water then. It still holds some resemblence to water for me, in some pieces more than in others. ;)
Reply
:icondon64738:
~Don64738 Nov 19, 2012  Hobbyist Digital Artist
I know I crank them out sometimes and I must apologize for that.
I totally understand the irritation part.
Your support is always much appreciated.
No argument, it looks like water! :lol:
If it weren't for bump maps, water would look like plain glass,
so they're nearly the same thing in Bryce.
Thank you my friend, for your patience...
Reply
:iconspeedy1236:
*Speedy1236 Nov 19, 2012  Hobbyist Digital Artist
No, don't you apologize for making a lot of cool artwork! That's always most appreciated.
You're welcome of course. Thank you for putting up with me. ;)
Reply
:icondon64738:
~Don64738 Nov 22, 2012  Hobbyist Digital Artist
Not a problem my friend, you have kept up with me more so
than many of my watchers. I truly appreciate that!
Reply
:iconspeedy1236:
*Speedy1236 Nov 22, 2012  Hobbyist Digital Artist
No problem. Good art deserves comments, you know. :highfive:
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